Mark Goulthorpe est architecte, lors d’un concours pour une installation interactive il a été amené à concevoir ce projet “Hyposurface”. Accompagné d’un mathématicien, un spécialiste en géométrie il le développe en réel et c’est impressionnant !
Comme il l’explique lors d’une conférence au pavillon de l’arsenal le 21 avril 2001, 3 thèmes ont orienter sa démarche :
technique : agrandir le champ de l’architecture via l’ordinateur comme outil de communication
social : rechercher des “équivalences formels des changements social porté par les technologies électronique”
personnel : après la prise de champignons hallucinatoire a New York, Mark Goulthorpe a vue toutes les façades des buildings ce déplacer
A l’occasion d’une remise de prix au SYGGRAPH à Los Angeles en aout 2004, Bruce Sterling (un des plus grands auteurs de science fictions contemporaines) c’est exprimé sur l’évolution du rapport homme(s)-objet(s) dans notre société. Au cours de cette conférence il a développé un nouveau concept répondant au nom de “spime”. Selon Bruce le “spime” est l’évolution d’une catégorie d’objet semblable à nos PDA. Un “spime” est un accessoire croisé avec un ordinateur. Un “spime” peu ce repérer dans l’espace (comme un téléphone muni d’un gps) , mais c’est aussi un objet qui a une mémoire, un temps propre. Ce qui devient vraiment intéressant c’est quand le “spime” est pourvus de capacité sensorielle (capteurs de différents types). Ainsi il peut “tager” (mettre une balise) sur en référent à un lieu et un temps précis. Connecté a Internet l’information capté est mis à jour en temps réel, par cette objet communiquant.
En réalité le spime tel qu’il est conçu par Bruce est une extension de l’internet aux domaines des objets. Un peu comme si la carte ce rapprocher du territoire…
Cette notion est a l’origine d’un projet développé par Roberto Ostinelli, Leandro Agrò, David Orban (right) à Turin nommé open spime .
Le projet Open spime, consiste à développer une plateforme d’identification des objets communicants. Il propose de développer des APIs et des protocoles, a priori ouverts. Rien n’est encore téléchargeable sur leur site, mais les versions alpha sont en cours….
En 2006, des chercheurs (Jia Sheng, Ravin Blakrishnan and Karan Singh) du “département of computer science” de l’université de Toronto , on adapté les technologies de motion tracking afin de créer une interface physique de modelage 3D. An Interface for Virtual 3D Sculpting via Physical Proxy.
L’interface est prometteuse, mais il serait bien de la simplifier, car la grammaire de l’interactivité reste encore compliqué. En savoir plus :
The Burble is a massive structure reaching up towards the sky, composed of approximately 1000 extra-large helium balloons each of which contains microcontrollers and LEDs that create spectacular patterns of light across the surface of the structure. The public, both audience and performer, come together to control this immense rippling, glowing, bustling ‘Burble’ that sways in the evening sky, in response to movements of the long articulated interactive handle bar at the base of the structure. The ephemeral experience exists at such a large scale that it is able to compete visually in an urban context with the buildings that surround it.
creating Movement is a computer program for analysing film sequences and has been developed within a diploma thesis. With the help of various filters and settings Recreating Movement makes it possible to extract single frames of any given film sequence and arranges them behind each other in a three-dimensional space. This creates a tube-like set of frames that “freezes” a particular time span in a film. By using the keyboard the viewer can browse through the sequence of frames, chose any kind of view of the sequence of frames and influence the displayed frames directly via a displayable menu bar.
This project is a diploma thesis presented in July 2005 by Martin Hilpoltsteiner at the University of Applied Sciences Wuerzburg, Germany, Communication Arts .
Examiners: Prof. Erich Schoels, Prof. Kerstin Stutterheim.
Idea, concept, design, programming: Martin Hilpoltsteiner
Hewelt Packard Labs work on a project of increase reality game . A digital mobil terminal with gps , sensor and camera. look at the demo it’s resume all fact…
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